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Christian Gonzalez's avatar

I think the answer to why one would prefer non-consequentialist norms is hidden in the initial framing. The choices are presented as "norms which are best for the collective on average vs. not best for the collective on average" as if we were, from a first-person perspective, making decisions from the perspective of the universal 3rd person. But the other option here is to endorse norms that allow us, individually, to pursue our own personal projects at the expense of the abstract global utility function.

So if "why should I care?" is the ultimate litmus test, then the consequentialist is actually in a much harder position than the non-consequentialist because the choices aren't "well being or not well being" but rather "well being of some abstract collective vs. my own well being, or that of my loved ones." Once we make this appropriate reframe, the consequentialist is in a tougher spot.

One way around this issue for the consequentialist is to say "morality *just is* about universalizing/impartial norms" which I'm open to, but at that point the more fundamental question then becomes "why be moral?" which isn't a clearly answerable question as initially presented.

Anyways, great stuff! I'm enjoying this line of enquiry.

Kenny Easwaran's avatar

On the point about belief:

Thi Nguyen makes a point about games. The *aim* in playing a game is to win, but the *purpose* of playing a game is to have fun. Games are an interesting example where you adopt an aim that you don't have, because adopting that aim enables you to get something that you can't effectively get by aiming at it. (If you tried to play a game whose only rule was "have fun", it would be a lot like Calvinball, which isn't very fun at all.)

I think this is a useful way to think about epistemology. The *aim* of belief is to believe the truth. (I like to think of "evidence" as "anything that helps you get at the truth", so that it's possible to justify reliance on evidence - not because of the intrinsic nature of the thing that is treated as evidence, but only because it happens to be something that plays this functional role in this particular context.) But the *purpose* of being the kind of creature that has beliefs at all is that having beliefs (i.e., states that constitutively aim at the truth) turns out to be practically helpful for guiding action in various ways.

On this picture, the fact that sometimes it's practically worthwhile do something that makes you believe a falsehood is just a parallel of the fact that sometimes you realize that the game you're playing is no fun and you all might as well quit and do something else.

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